2016
1961 Triumph TR3A
Built in Maya, textured in Substance Painter, and rendered with Mental Ray, Arnold, and Redshift Render using image based lighting.
2017
Hard Surface Modeling - Weapons
Hard surface modeling in Maya with textures painted in Substance Painter
2016
Human Modeling Seminar
Completed for a summer seminar while attending UC Blue Ash for my associate's degree. Based upon the "Interior Modeling" course completed through Digital Tutors (now owned by Pluralsight). The goal of the seminar was to model, texture, rig, pose, and render a humanoid character in an environment. All characters and environments would then be combined into a cohesive museum environment to display each completed project. Students were tasked with writing up a backstory, culture, planet, and personality for their character and environment to justify each of their decisions. I chose to create a famous has-been celebrity living on a planet similar to and aware of our own. The planet and its people were also not to fond of James Cameron's Avatar, viewing it as a racist and simplistic view of their planet's history.
2016
Early Work
Some of my early work completed during initial 3d animation courses at UC Blue Ash (all the way back when it was called Raymond Walters College - I've really come a long way since then). From light tests to unused assets for the award winning Forever Gomer; this is the stuff I cut my teeth on when I was first learning.
2016
Motion Graphics and Hand Drawn Animation
Collection of work completed while attending UC Blue Ash.
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